QWIPO · 2024-25

B2B

Android mobile app

Consumer goods

Every screen - one source of truth.

No system, no consistency. Built QWIPO's first buyer-side design system from scratch - components, tokens, and handoff specs all in one place.

MY ROLE

Product Designer

TIMELINE

Nov ‘24 - Apr ‘25

RESEARCH

Contextual Inquiry

OWNERSHIP

Token architecture

Component library

Documentation

Actively looking for product design roles

Rashi Mishra

© June 2026

·

Bengaluru, India

ABOUT THE PRODUCT

Qwipo is a mobile-first B2B marketplace connecting Kirana and general store owners with wholesalers for FMCG restocking. Unlike Udaan or Jumbotail, it recreates the traditional wholesale experience digitally - giving wholesalers a space to showcase products, not just list them.

With a small, fast-moving team and an evolving product, design consistency wasn't a nice-to-have. It was infrastructure.

THE USER

PRIMARY

Kirana and general store owner

High frequency

Thin margins

Time-pressed

Low-end devices

GOAL ON PLATFORM

Restock shop inventory fast, at the best price

DEVICE CONTEXT

Low-end Android with patchy connectivity

DESGIN IMPLICATION

Readable typeface, clear tap targets, lean UI density

SECONDARY

Restaurants, tiffin centres & PG owners

Bulk orders

Time-pressed

GOAL ON PLATFORM

Higher-volume reorders with less daily pressure

DESGIN IMPLICATION

Same system, different rhythm - consistency still matters

INTRODUCTION

When I joined as a design intern in September 2024, there was no component library, no visual guidelines, no documentation - and eleven distinct shades of black in use across the UI.

"Every screen had been built in isolation - the kind of inconsistency that's hard to articulate but instantly easy to feel."

For buyers running businesses off this app, that friction wasn't just visual - it eroded trust. My task: build a foundation the whole team could ship from confidently, not just clean up what existed.

IDENTIFYING THE PROBLEMS

A design audit surfaced five core problems, each contributing to a fragmented buyer experience:

1

No visual hierarchy

Inconsistent type styles and spacing made screens hard to scan, slowing ordering decisions.

2

Weak button affordance

Every button was black - impossible to distinguish primary from secondary actions at a glance.

3

Irregular typography

No type system. Product names and pricing on small screens were exhausting to parse.

4

Colour inconsistency

Eleven near-identical shades of black diluted brand identity and muddied visual priority.

5

No reusable patterns

Every new screen designed from scratch - any UI change was a disproportionate effort for both design and engineering.

THE PROCESS

PHASE 1

Establishing foundations

I established a style guide covering colour, typography, and spacing, and introduced design tokens to make the system maintainable as the product scaled.

1

Colour tokens

Black discontinued as a default fill. Replaced with accent colours - each with a defined semantic role.

2

Typography scale

Six roles (display → caption) with Raleway as the typeface. No more arbitrary sizes and weights.

3

Spacing system

An 8pt grid - every margin, padding, and gap from the same base unit.

4

Effects

Shadow values defined into elevation levels. Consistent depth cues, no more per-screen guesswork.

PHASE 2

Building components

With foundations locked, I built the component library - buttons, inputs, cards, modals, navigation - each with full state coverage (default, hover, disabled, error, loading). Concurrently handling live UX tickets stress-tested components against real product needs before they were locked in.

A working library existed for the first time - but new problems were surfacing.

PHASE 3

Iterating on feedback

By February 2025, two issues were undeniable. A second audit confirmed both - I widened the research lens to Razorpay and Atlassian's systems to understand how mature products handle density at scale.

1

Raleway broke at small sizes

Its letterforms are designed for display - at small sizes on mobile, characters lose distinction and product names become hard to parse

2

The UI had grown

Six roles (display → caption) with Raleway as the typeface. No more arbitrary sizes and weights.

PHASE 4

Redesign and scalability

The redesign focused on two things: fixing typography and creating breathing room. Four typefaces were evaluated against legibility at small sizes, performance on low-resolution Android screens, and fit with Qwipo's functional product character.

Components were revised to reduce visual noise - tighter hierarchy, more intentional whitespace, simplified states. Full documentation followed: colour usage rules, state guidelines, component principles, and spacing rules.

Text styles

Different text styles available for usage.

Headings: Used for prominent text like titles, sections, and page headlines.

Label: Used for form labels, interactive element names (buttons, menu items), or small headings within components. Requires clear, readable styling; can vary by font weight for emphasis.

Caption: Used for supportive information like image captions, helper text, or annotations. Usually smaller and subtler, helping ancillary text remain unobtrusive.

Heading

Font Weight

Font Size

Line Height

Usage

Heading/large_semibold

semibold

18

24

Main page/title headers, strongest emphasis

Heading/large_medium

medium

18

24

Section headers with less emphasis

Heading/small_semibold

semibold

16

20

Subsection headers, nested sections

Heading/small_medium

medium

16

20

Supporting subsection headers

Labels

Font Weight

Font Size

Line Height

Usage

Label/large_semibold

semibold

16

20

Prominent UI labels (e.g. buttons, tabs)

Label/large_medium

medium

16

20

Standard labels with clear readability

Label/large_regular

regular

16

20

Supporting large labels

Label/medium_semibold

semibold

14

20

Emphasized form labels, menu items

Label/medium_medium

medium

14

20

Default form or input labels

Label/medium_regular

regular

14

20

Secondary medium-scale labels

Label/small_semibold

semibold

12

16

High-emphasis small labels (chip text, small buttons)

Label/small_medium

medium

12

16

Default small-scale labels

Label/small_regular

regular

12

16

Subtle small supporting labels

Caption

Font Weight

Font Size

Line Height

Usage

Caption/large_medium

medium

12

16

Helper text, emphasized captions, inline annotations

Caption/large_regular

regular

12

16

Default caption text, supplementary content

Caption/small_medium

medium

10

14

Fine-print emphasis, small metadata

Caption/small_regular

regular

10

14

Disclaimers, metadata, faint supporting text

COMPONENTS

Label

Label

Label

Label

Label

Label

Label

Label

Label

Label

9

9

9

9

9

9

error text

Label

+91

9999999999

error text

Label

Upload file

supported file type: .PNG, .PDF

File size limit: 25 MB

error text

Label

Placeholder

error text

Label

Placeholder

error text

Label

Label

Label

Label

Label

helper text

Label

Add

Add

1

Label

Label

Label

Label

Label

Label

*In compliance with the NDA, only a curated set of components is shared publicly. The complete file is available on request.

EVOLUTION OF UI

OUTCOMES

100+

Design and dev hours saved

A shared language

The product's first design system. 

WHAT I’D CARRY FORWARD

01

A design system is a product, not a deliverable

It wasn't done when launched - it was done when adopted and maintained. The same ongoing care as any product feature.

02

Speed and structure aren't opposites

Working on live tickets while building the system felt risky early on. In practice it made components more robust - real use cases surfaced edge cases that isolated system-building would have missed.

03

Documentation is design work

The Figma file was half the job. Usage guidelines and component rationale were what made the system usable beyond me - if the documentation wasn't clear, the system wouldn't survive my departure.

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